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- Xconq 0 -+---- A period loosely based on the AH game about the Seven Years War.
- Period 0
-
- "1756" period-name
-
- 30 scale
-
- "a" "army" "" utype
- "g" "general" "" utype
- "m" "marshal" "" utype
- "p" "prince" "" utype
- "k" "king" "" utype
- "D" "depot" "" utype
- "*" "town" "" utype
- "@" "fortress" "" utype
-
- "s" "stuff" "generic supplies" rtype
- "S" "soldiers" "raw material of armies" rtype
-
- "." "sea" "sky blue" ttype
- "," "river" "cyan" ttype
- "=" "swamp" "dark gray" ttype
- "%" "forest" "forest green" ttype
- "+" "countryside" "green" ttype
- "(" "hills" "khaki" ttype
- "^" "mountains" "sienna" ttype
- ":" "outerspace" "black" ttype
-
- true outerspace dark
-
- [ 0 20 30 70 20 90 95 0 ] t* min-alt
- [ 20 30 31 90 90 95 100 0 ] t* max-alt
- [ 0 50 50 50 0 0 0 0 ] t* min-wet
- [ 100 100 100 100 100 100 100 100 ] t* max-wet
-
- 95 wet-roughness
-
- mountains edge-terrain
-
- [ river countryside ] "land" define
- [ a ] "inf" define
- [ g m p k ] "leader" define
- [ D * @ ] "bases" define
-
- "soldiers" a icon-name
- "flag" g icon-name
- "flag" m icon-name
- "flag" p icon-name
- "crown" k icon-name
- "walltown" D icon-name
- "town20" * icon-name
- "fortress" @ icon-name
-
- [ 0 2 1 1 1 0 5 1 ] u* in-country
- true [ * @ ] named
- 100 countryside u* favored
- true u* already-seen
- a first-product
-
- 1000 [ * @ ] surrender
- 50 [ * @ ] siege
-
- 1000 s bases produce
- 10 S @ produce
- 1000 s bases storage
- 200 S @ storage
-
- 1 a @ make
- 10 D a make
- true @ maker
- 50 S a to-make
-
- ;; a turn is about a week in length.
-
- 1 inf speed
- 6 leader speed
-
- 10 land inf moves
- 0 land leader moves
- 1 [ river hills ] leader moves
- 0 land [ D * @ ] moves
-
- ; 0 u* free-move
-
- ; 6 u* attack_moves
-
- ; 5 s supply-line
-
- ;; Leaders "carry" infantry around, as well as leaders of lesser rank.
-
- 6 inf leader capacity
- 3 g [ m p k ] capacity
- 1 m [ p k ] capacity
- 1 p k capacity
- 10 inf [ D * @ ] capacity
- 10 leader [ D * @ ] capacity
-
- 0 u* leader protect
-
- 4 inf hp
-
- 20 inf inf hit
-
- 1 inf inf damage
-
- 100 D inf capture
- 1 [ * @ ] D capture
- 25 inf inf capture
-
- 5 @ territory
- 1 * territory
-
- ; how to do captured prisoners and prisoner exchange?
-
- clear-side-names
-
- "Austrian" sname "Prussian" sname "French" sname "Russian" sname
- "Swabian" sname "Hannoverian" sname "Saxon" sname "Swedish" sname
-
- begin{notes}
- This is a moderately crude rendition of AH's "Frederick the Great", which
- treats the Seven Years War in central Europe. The number of unit types
- is very small, and there are only a few special characteristics. The game
- is basically one of maneuvering for position, since combat is pretty
- ineffective.
-
- A number of items remain to be developed:
-
- Concentration of armies (since full concept of "parts" has been dropped).
-
- Slowing-down effect of army "passengers" on leaders.
-
- Austrian zones of control.
-
- Ranks of leaders (should affect who can "transport" who)
-
- Disable "free moves" and make combat cost high, to simulate the mutual
- consent to combat.
-
- Tweak hit effects to be closer to board game.
-
- Do supply path stuff (4 hexes Coalition, 5 hexes Prussian).
-
- Have river effect on movement and combat.
-
- Do something to simulate supply depots for sieges (city only surrenders to
- depots?)
-
- end{notes}
-
- end
-